<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="GMYK_Rosen_Engine_3A">
    <annotation>Copyright © GMYK EMERGENCY VEHICLE OUTFITTERS, All Rights Reserved.</annotation>
	
	<!--storedata simply the ingame store info this does not change your top speed ect-->

    <storeData>
        <name>2015 Rosenbauer Engine A3</name>
        <specs>
            <power>300</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>Store.dds</image> <!--Replace black writing with directory to your store image-->
        <price>650000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Rosenbauer</brand> <!-- The black writing in this line is your brand name and is were it will show if searching by brand ingame -->
        <category>GMYK_WWCFD</category> 
        <shopTranslationOffset>0 0.04 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1804740</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>433242</indexBufferMemoryUsage>
        <textureMemoryUsage>15379440</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

   
	 <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>Rosen_E3A_GMYK.i3d</filename>
		 <!-- <sounds filename="sounds/Cummins_ISX/Cummins_ISX.xml"/> -->
		  <sounds filename="sounds/vnx300.xml" volumeFactor="0.95"/>
        <size width="3" length="6.5"/>
        <components count="1">
			<component centerOfMass="0 0.4 -0.25" solverIterationCount="10" mass="5800" />
        </components>
       <schemaOverlay attacherJointPosition="0 0" name="TRUCK" />
        <mapHotspot type="TRUCK" />
    </base>
	
	<!--This Is a basic wheel setup for internal wheels that are in the main model i3d-->
	<!--Note wheel order front left, front right, rear left, rear right. Rear wheels allways move so they dont need a drivenode. 4x4 will need drivenodes on front wheels.-->
	
    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|0"  radius="0.56" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="1" restLoad="0.5" repr="0>0|1" radius="0.56" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="2.5" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|2"   radius="0.56" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.14" spring="24" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="0.7" repr="0>0|3"  radius="0.56" width="0.27" forcePointRatio="0.5" initialCompression="25" suspTravel="0.14" spring="24" damper="3" frictionScale="3" />
                        <tire tireTrackAtlasIndex="1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

   

    <enterable isTabbable="true" >
        <enterReferenceNode node="0>"/>
        <exitPoint node="0>1|0"/>
		
		<!--Note Rotate node also known as outdoorcameratarget is the point ur camera rotates around-->

        <cameras count="2">
            <camera node="0>1|1|0|0" rotatable="true" rotateNode="0>1|1|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.5" rotation="-17.5 180 0"/>
            <camera node="0>1|1|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"/>
        </cameras>

        

        <characterNode node="0>1|2|0" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="0>1|2|2" />
            <target ikChain="leftFoot"  targetNode="0>1|2|1" />
            <target ikChain="rightArm"  targetNode="0>1|6|0|0" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="0>1|6|0|1" poseId="wideFingers"/>
        </characterNode>
         <enterAnimation name="enterAnimation"/>
    </enterable>
	
	<lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
			<state lightTypes="0 1 2" />
			<state lightTypes="0 3" />L
			<state lightTypes="0 4" />R
			<state lightTypes="0 5" />Rear
			<state lightTypes="0 6" />Rear
			<state lightTypes="0 3 4 6" />
			<state lightTypes="0 3 4 5 6" />
			<state lightTypes="0 3 4 5" />
		</states>
        <realLights>
            <low>
                <light node="0>6|0|14|0"     lightTypes="1"/>
          </low>
            <high>
				<light node="0>6|0|14|0"      lightTypes="1"/>
                <light node="0>6|0|14|1"      lightTypes="2"/>
                <light node="0>6|0|14|2"   	  lightTypes="0"/>
				<light node="0>4|3|6|2|0"   	  lightTypes="0"/>
				<light node="0>2|4|6|0|0|0|0|1|0"   	  lightTypes="3"/>
				<light node="0>2|4|6|1|0|0|0|1|0"   	  lightTypes="4"/>
				<light node="0>2|4|6|2|0|0|0|1|0"   	  lightTypes="5"/>
				<light node="0>7|0|6|0"   	  lightTypes="6"/>
				<brakeLight node="0>4|3|6|0|0" />
                <turnLightLeft node="0>6|0|14|4" />
				<turnLightRight node="0>6|0|14|3" />
              	<reverseLight node="0>4|3|6|3|0" />
			 
            </high>
        </realLights>
		<!--BREAK-->
        <defaultLights>
            <defaultLight shaderNode="0>6|0|1" lightTypes="0" intensity="30" />
            <defaultLight shaderNode="0>6|0|2" lightTypes="1" intensity="70" />
			<defaultLight shaderNode="0>6|0|3" lightTypes="2" intensity="90" />
			<defaultLight shaderNode="0>6|0|12|9" lightTypes="0" intensity="5" />
			<defaultLight shaderNode="0>4|3|6|2" lightTypes="0" intensity="80" />
			<defaultLight shaderNode="0>4|3|7|2" lightTypes="0" intensity="80" />
			<defaultLight shaderNode="0>2|4|6|0|0|0|0|1|1" lightTypes="3" intensity="100" />
			<defaultLight shaderNode="0>2|4|6|1|0|0|0|1|1" lightTypes="4" intensity="100" />
			<defaultLight shaderNode="0>2|4|6|2|0|0|0|1|1" lightTypes="5" intensity="100" />
			<defaultLight shaderNode="0>7|0|6" lightTypes="6" intensity="100" />
		</defaultLights>
        <brakeLights>
            <brakeLight shaderNode="0>4|3|6|0" intensity="500"/>
			<brakeLight shaderNode="0>4|3|7|0" intensity="500"/>
		</brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>4|3|6|3"/>
			<reverseLight shaderNode="0>4|3|7|3"/>
		</reverseLights>
        <turnLights>
            <turnLightLeft shaderNode="0>6|0|10" />
			<turnLightLeft shaderNode="0>6|0|11" />
			<turnLightLeft shaderNode="0>4|3|6|5" intensity="100"/>
			<turnLightRight shaderNode="0>6|0|8" />
			<turnLightRight shaderNode="0>6|0|9" />
			<turnLightRight shaderNode="0>4|3|7|5" intensity="100"/>
		</turnLights>
		<beaconLights>
			<beaconLight node="0>2|4|0|0" filename="scripts/GMYK/GMYK.RotoRay.xml" />
			<beaconLight node="0>4|3|4|4" filename="scripts/GMYK/GMYK.Rots.xml" />
			<beaconLight node="0>4|3|5|4" filename="scripts/GMYK/GMYK.RotsA.xml" />
			<beaconLight node="0>7|1|9" filename="scripts/GMYK/GMYK.Rots.xml" />
			<beaconLight node="0>7|1|10" filename="scripts/GMYK/GMYK.Rots1.xml" />
			<beaconLight node="0>7|1|11" filename="scripts/GMYK/GMYK.Rots.xml" />
			<beaconLight node="0>7|1|12" filename="scripts/GMYK/GMYK.Rots1.xml" />
			<beaconLight node="0>7|1|13" filename="scripts/GMYK/GMYK.Rots.xml" />
			<beaconLight node="0>7|1|14" filename="scripts/GMYK/GMYK.Rots1.xml" />
			<beaconLight node="0>7|1|15" filename="scripts/GMYK/GMYK.Rots.xml" />
		</beaconLights> 
	</lights>
	
	<lightExtension>
		<lightExtensionConfigurations isYesNoOption="false">
			<lightExtensionConfiguration >    
				<strobeLights>
					<strobeLight invert="true"	sequence="200 200 200 200 100 100 100 100" realLightNode="0>7|0|5|0" 			realLightRange="1"><staticLight node="0>7|0|0" 			intensity="500" 	 	/></strobeLight>
					<strobeLight invert="true" 	sequence="200 200 200 200 100 100 100 100"  										realLightNode="0>7|0|5|1" 			realLightRange="1"><staticLight node="0>7|0|1" 			intensity="2000" 		/></strobeLight>
					<strobeLight invert="false"	sequence="200 200 200 200 100 100 100 100"  								realLightNode="0>7|0|5|2" 			realLightRange="1"><staticLight node="0>7|0|2" 			intensity="2000" 		 /></strobeLight>
					<strobeLight invert="true" 	sequence="70 70 70 70"  										realLightNode="0>7|0|5|3" 			realLightRange="1"><staticLight node="0>7|0|3" 			intensity="2000" 		/></strobeLight>
					<strobeLight invert="false"	sequence="70 70 70 70"  								realLightNode="0>7|0|5|4" 			realLightRange="1"><staticLight node="0>7|0|4" 			intensity="2000" 			 /></strobeLight>
					<strobeLight invert="false"	sequence="90 90 90 90 90 90 90 90 90 90" 									realLightNode="0>4|3|0|0|2" 		realLightRange="1"><staticLight node="0>4|3|0|0|1" 		intensity="2000" 		 /></strobeLight>
					<strobeLight invert="false"	sequence="90 90 90 90 90 90 90 90 90 90" 									realLightNode="0>4|3|1|0|2" 		realLightRange="1"><staticLight node="0>4|3|1|0|1" 		intensity="2000"		 /></strobeLight>
					<strobeLight invert="false"	sequence="90 90 90 90 90 90 90 90 90 90" 									realLightNode="0>4|3|2|0|2" 		realLightRange="1"><staticLight node="0>4|3|2|0|1" 		intensity="200" 		 /></strobeLight>
					<strobeLight invert="true" 	sequence="90 90 90 90 90 90 90 90 90 90"  										realLightNode="0>4|3|2|1|2" 		realLightRange="1"><staticLight node="0>4|3|2|1|1" 		intensity="200" 			/></strobeLight>
					<strobeLight invert="true" 	sequence="200 200 200 200 100 100 100 100" 										realLightNode="0>4|3|3|0|2" 		realLightRange="1"><staticLight node="0>4|3|3|0|1" 		intensity="200"				/></strobeLight>
					<strobeLight invert="false"	sequence="200 200 200 200 100 100 100 100" 									realLightNode="0>4|3|3|1|2" 		realLightRange="1"><staticLight node="0>4|3|3|1|1" 		intensity="200"		 /></strobeLight>
					<strobeLight invert="true" 	sequence="100 100" 																			realLightNode="0>2|4|7|0|0|0|1"	 	realLightRange="1"><staticLight node="0>2|4|7|0|0|0|0" 	intensity="200"		/></strobeLight>
					<strobeLight invert="true" 	sequence="100 100" 																			realLightNode="0>2|4|7|1|0|0|1" 	realLightRange="1"><staticLight node="0>2|4|7|1|0|0|0" 	intensity="200"		/></strobeLight>
					<strobeLight invert="false"	sequence="500 500"  																		realLightNode="0>7|0|7|0" 			realLightRange="1"><staticLight node="0>7|0|7" 			intensity="50" 			 /></strobeLight>
					<strobeLight invert="true" 	sequence="500 500"  																		realLightNode="0>7|0|8|0" 			realLightRange="1"><staticLight node="0>7|0|8" 			intensity="50" 				/></strobeLight>
				</strobeLights>
			</lightExtensionConfiguration>
        </lightExtensionConfigurations>
	</lightExtension> 

   <drivable>
      <steeringWheel node="0>1|6|0" indoorRotation="540" outdoorRotation="60" />
    </drivable>
   
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="30" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
              <motorConfiguration name="Cummins ISX 15L" hp="600" price="0">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="45" brakeForce="4" lowBrakeForceScale="0.22">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.2"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
             <exhaustEffect node="0>4|0|2|0|1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0 0 0 10" maxRpmColor="0 0 0 40" minRpmScale="0.05" maxRpmScale="0.3" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects>
        
	   <animationNodes>
            <animationNode node="0>5|5" rotAxis="2" rotSpeed="1000" turnOnFadeTime="2" turnOffFadeTime="5" />
			<animationNode node="0>5|6" rotAxis="2" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="7" />
        </animationNodes>
		
		<dashboards>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmDisplay" minValueAnim="0" maxValueAnim="7500" groups="MOTOR_ACTIVE" />
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="200" groups="MOTOR_ACTIVE" />
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="temperatureDisplay" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE" />
        </dashboards>
    </motorized>
	
	<dashboard>
        <groups>
           <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>			
        </groups>
	
        <default>
            <dashboard displayType="EMITTER" node="0>2|15|1" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" node="0>2|16|1" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|12" idleValue="-1" intensity="20" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="VISIBILITY" node="0>6|0|14|5" idleValue="-1" intensity="20" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|1" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|2" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|3" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|4" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|5" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|6" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|7" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="VISIBILITY" node="0>2|4|1|3|3" idleValue="-1" intensity="20" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|1|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|1|3|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|5|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|5|1" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|5|2" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="VISIBILITY" node="0>2|4|5|3" idleValue="-1" intensity="20" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|2|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|2|1" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|2|2" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="VISIBILITY" node="0>2|4|2|3" idleValue="-1" intensity="20" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|10" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>6|0|12|11" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|4|1|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="EMITTER" node="0>2|4|4|0|0" idleValue="-1" intensity="10" groups="MOTOR_ACTIVE"/>
        </default>
	</dashboard>

   

    <ai>
        <agent width="2.6" length="7.35" height="3.6" lengthOffset="2.9" frontOffset="5.61" />
        <collisionTrigger node="0>1|5" width="3.0" height="3.6"/>
    </ai>
	
	
	
	<animations>
     <!--Break-->
		<animation name="fuelDisplay">
            <part node="0>6|0|12|4" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 90" />
		</animation>
		<animation name="rpmDisplay">
            <part node="0>6|0|12|3" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 252" />
        </animation>
        <animation name="speedDisplay">
            <part node="0>6|0|12|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 250" />
        </animation>
        <animation name="temperatureDisplay">
            <part node="0>6|0|12|6" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 45" />
		</animation>
			<animation name="Mars" looping="true" >
			<part node="0>2|4|7|0|0|0" startTime="0"   endTime="1" startRot="0 -40 0"  endRot="0 40 0" visibilityTurnedOn="true" visibilityTurnedOff="false" />
			<part node="0>2|4|7|0|0|0" startTime="1" endTime="2"   startRot="0 40 0" endRot="0 -40 0"  visibilityTurnedOn="true" visibilityTurnedOff="false" /> 
			<part node="0>2|4|7|0|0|0" startTime="2" endTime="0"   startRot="0 -40 0" endRot="0 40 0"  visibilityTurnedOn="true" visibilityTurnedOff="false" /> 
			<part node="0>2|4|7|1|0|0" startTime="0"   endTime="1" startRot="0 40 0"  endRot="0 -40 0" visibilityTurnedOn="true" visibilityTurnedOff="false" />
			<part node="0>2|4|7|1|0|0" startTime="1" endTime="2"   startRot="0 -40 0" endRot="0 40 0"  visibilityTurnedOn="true" visibilityTurnedOff="false" /> 
			<part node="0>2|4|7|1|0|0" startTime="2" endTime="0"   startRot="0 40 0" endRot="0 -40 0"  visibilityTurnedOn="true" visibilityTurnedOff="false" /> 
		</animation>
		<animation name="enterAnimation">
            <part node="0>5|0" startTime="0.0" endTime="0.4" startRot="0 0 0" endRot="0 -56 0" />
			<part node="0>5|0" startTime="1.1" endTime="1.5" startRot="0 -56 0" endRot="0 0 0" />		
			<sound template="metalClose"    startTime="0"  direction="-1" volumeScale="2" pitchScale="1.4" linkNode="0>5|0"/>
            <sound template="metalOpen"     startTime="0"  direction="1"  volumeScale="2" pitchScale="0.8" linkNode="0>5|0"/>		
			<part node="0>2|4|1|3" startTime="4.5" endTime="7.5"  startRot="0 0 0" endRot="102.195 0 0" />	
			<part node="0>2|4|1" startTime="2.5" endTime="4.5"  startTrans="-0.815 0.30921301 2.26751995" endTrans="-0.815 0.30921301 2.05776548" />		
        </animation>
		<animation name="LightTower">
			<part node="0>2|4|6|0|0" 	 startTime="2" endTime="5"  	startTrans="0 0 0" endTrans="0 0.69715559 0"/>
			<part node="0>2|4|6|1|0" 	 startTime="1.5" endTime="3.5"  	startTrans="0 0 0" endTrans="0 0.69715559 0"/>
			<part node="0>2|4|6|2|0" 	 startTime="1" endTime="2.5"  	startTrans="0 0 0" endTrans="0 0.69715559 0"/>
		</animation>
		<animation name="Monitor">
			<part node="0>9|0|0|0|0" startTime="0" endTime="0.1" startScale="0 0 0" endScale="3 3 20"/>
			<part node="0>9|0|0|0|0" startTime="0" endTime="0.01" visibility="false"/>
            <part node="0>9|0|0|0|0" startTime="0.01" endTime="0.02" visibility="true"/>
			<part node="0>9|0|0|0|1" startTime="0" endTime="0.01" visibility="false"/>
            <part node="0>9|0|0|0|1" startTime="0.01" endTime="0.02" visibility="true"/>
		</animation>

		<animation name="GE_Power_Call_2">
			<part node="0>10|0|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|0" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|0|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|0|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Yelp">
			<part node="0>10|0|1" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|1" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|1|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|1|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Wail">
			<part node="0>10|0|2" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|2" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|2|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|2|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="RumblerGMYK">
			<part node="0>10|0|3" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|3" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|3|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|3|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Priority">
			<part node="0>10|0|4" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|4" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|4|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|4|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Piercer1">
			<part node="0>10|0|5" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|5" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|5|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|5|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Piercer2">
			<part node="0>10|0|6" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|6" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|0|6|0" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|0|6|0" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>
		<animation name="Q">
			<part node="0>10|0|7" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>10|0|7" startTime="0.1" endTime="0.2" visibility="true"/>
			<part node="0>2|19|0|9" startTime="0" endTime="0.1" visibility="false"/>
			<part node="0>2|19|0|9" startTime="0.1" endTime="0.2" visibility="true"/>
		</animation>	
	</animations>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="LightTower" speedScale="1.3"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
	<turnOnVehicle requiresMotorTurnOn="false" turnOffOnDeactivate="false">
	  <turnedOnAnimation name="Mars" speedScale="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </turnOnVehicle>
	
	 <cylindered>
		<movingTools>
			<controlGroups>
				<controlGroup name="$l10n_controlGroup_towerlights" />
				<controlGroup name="$l10n_controlGroup_cabdoors" />
				<controlGroup name="$l10n_controlGroup_monitor" />
			</controlGroups>
				<movingTool node="0>2|4|6|0|0|0|0" playSound="true">
					<controls groupIndex="1" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="75" rotAcceleration="360" rotMax="720" rotMin="0" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>2|4|6|1|0|0|0" playSound="true">
					<controls groupIndex="1" axis="AXIS_FRONTLOADER_TOOL2" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="75" rotAcceleration="360" rotMax="720" rotMin="0" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>2|4|6|2|0|0|0" playSound="true">
					<controls groupIndex="1" axis="AXIS_FRONTLOADER_TOOL3" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="75" rotAcceleration="360" rotMax="720" rotMin="0" rotationAxis="2" />
				</movingTool>
				--
				<movingTool node="0>5|0">
					<controls groupIndex="2" axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="20" rotAcceleration="360" rotMax="0" rotMin="-90" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>5|1">
					<controls groupIndex="2" axis="AXIS_FRONTLOADER_TOOL2" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="20" rotAcceleration="360" rotMax="0" rotMin="-90" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>5|2">
					<controls groupIndex="2" axis="AXIS_FRONTLOADER_TOOL3" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="20" rotAcceleration="360" rotMax="90" rotMin="0" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>5|3">
					<controls groupIndex="2" axis="AXIS_FRONTLOADER_TOOL4" invertAxis="true" mouseSpeedFactor="2.0"  />
					<rotation rotSpeed="20" rotAcceleration="360" rotMax="90" rotMin="0" rotationAxis="2" />
				</movingTool>
				--
				<movingTool node="0>9|0|0"  playSound="true" >
					<controls groupIndex="3" axis="AXIS_FRONTLOADER_TOOL3" invertAxis="true" invertMouseAxis="false" mouseSpeedFactor="0.5" />
					<rotation rotSpeed="250" rotAcceleration="200" rotMax="65" rotMin="-19" rotationAxis="2" />
				</movingTool>
				<movingTool node="0>9|0|0|0"  playSound="true" >
					<controls groupIndex="3" axis="AXIS_FRONTLOADER_TOOL4" invertAxis="true" invertMouseAxis="false" mouseSpeedFactor="0.5" />
					<rotation rotSpeed="250" rotAcceleration="200" rotMax="0" rotMin="-125" rotationAxis="1" />
				</movingTool>
		</movingTools>
	</cylindered>

	<interactiveControl>
		<interactiveControlConfigurations>
            <interactiveControlConfiguration name="$l10n_actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="0>9|1|0" />
					<interactiveControl posText="$l10n_actionIC_deactivate_monitor" negText="$l10n_actionIC_activate_monitor" >
						<clickPoint node="0>9|1|1" size="0.05" type="OUTDOOR" alignToCamera="false"/>
						<animation name="Monitor" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<interactiveControl posText="Power Call OFF" negText="Power Call ON" >
						<clickPoint node="0>2|19|0|1" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="GE_Power_Call_2" speedScale="1.0" initTime="0.0" />
					</interactiveControl>	
					<interactiveControl posText="Yelp OFF" negText="Yelp ON" >
						<clickPoint node="0>2|19|0|2" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Yelp" speedScale="1.0" initTime="0.0" />
					</interactiveControl>	
					<interactiveControl posText="Wail OFF" negText="Wail ON" >
						<clickPoint node="0>2|19|0|3" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Wail" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<interactiveControl posText="Rumbler OFF" negText="Rumbler ON" >
						<clickPoint node="0>2|19|0|4" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="RumblerGMYK" speedScale="1.0" initTime="0.0" />
					</interactiveControl>	
					<interactiveControl posText="Priority OFF" negText="Priority ON" >
						<clickPoint node="0>2|19|0|5" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Priority" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<interactiveControl posText="Piercer1 OFF" negText="Piercer1 ON" >
						<clickPoint node="0>2|19|0|6" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Piercer1" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<interactiveControl posText="Piercer2 OFF" negText="Piercer2 ON" >
						<clickPoint node="0>2|19|0|7" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Piercer2" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
					<interactiveControl posText="Q OFF" negText="Q ON" >
						<clickPoint node="0>2|19|0|8" size="0.03" type="INDOOR" iconType="TURN_ON" alignToCamera="false"/>
						<animation name="Q" speedScale="1.0" initTime="0.0" />
					</interactiveControl>
				</interactiveControls>
			</interactiveControlConfiguration>
		</interactiveControlConfigurations>
	</interactiveControl> 
	
	<!-- <emergencyVehicle categories="bindingAgent chainsaw cone cutter ladders spineboard spreader supportMaterial transportBox">
        <emergencySoundGroups>
            SoundGroup for different signals
            <emergencySoundGroup name="SIGNAL01" toggleInputButton="RP_EMERGENCY_SOUNDS_TOGGLE_SIGNAL01" switchInputButton="RP_EMERGENCY_SOUNDS_SWITCH_SIGNAL01">
				
                <emergencySound>
                    <sound file="sounds/FederalQ2BGMYK.ogg" pitchScale="1" volumeScale="4"
                        indoorVolume="0.035" outdoorVolume="0.1" range="30" innerRange="1"
                        pitchMin="0.8" pitchMax="1.5"
                        indoorLowpassGain="1" outdoorLowpassGain="1"
                        indoorLowpassCutoffFrequencyGain="5000.0"
                        indoorLowpassCutoffFrequencyResonance="2.0"
                        outdoorLowpassCutoffFrequencyGain="5000.0"
                        outdoorLowpassCutoffFrequencyResonance="2.0"/>
                </emergencySound>
				<emergencySound>
                    <sound file="sounds/GE_Power_Call_2.ogg" pitchScale="1" volumeScale="2.5"
                        indoorVolume="0.035" outdoorVolume="0.1" range="30" innerRange="1"
                        pitchMin="0.8" pitchMax="1.5"
                        indoorLowpassGain="1" outdoorLowpassGain="1"
                        indoorLowpassCutoffFrequencyGain="5000.0"
                        indoorLowpassCutoffFrequencyResonance="2.0"
                        outdoorLowpassCutoffFrequencyGain="5000.0"
                        outdoorLowpassCutoffFrequencyResonance="2.0"/>
                </emergencySound>
				 <emergencySound>
                    <sound file="sounds/Wail.ogg" pitchScale="1" volumeScale="2.5"
                        indoorVolume="0.035" outdoorVolume="0.1" range="30" innerRange="1"
                        pitchMin="0.8" pitchMax="1.5"
                        indoorLowpassGain="1" outdoorLowpassGain="1"
                        indoorLowpassCutoffFrequencyGain="5000.0"
                        indoorLowpassCutoffFrequencyResonance="2.0"
                        outdoorLowpassCutoffFrequencyGain="5000.0"
                        outdoorLowpassCutoffFrequencyResonance="2.0"/>
                </emergencySound>
            </emergencySoundGroup>
        </emergencySoundGroups>
    </emergencyVehicle>	 -->
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
               <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="80">
					<dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" minValueAnim="0" maxValueAnim="35" groups="MOTOR_ACTIVE" />
					<exactFillRootNode node="0>1|7" />
                    </fillUnit>
					
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="WATER" capacity="3700">
                        <exactFillRootNode node="0>4|0|0|0" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<fillTriggerVehicle triggerNode="0>4|0|0|1" fillUnitIndex="2" litersPerSecond="50"/>
	
	<dischargeable>
        <dischargeNode node="0>4|0|0|2|0" emptySpeed="75" fillUnitIndex="2" canDischargeToGround="true">
            <info width="2" length="3" zOffset="0.5" />
            <trigger node="0>4|0|0|2|1" />
        </dischargeNode>
        <dischargeable requiresTipOcclusionArea="false" />
    </dischargeable>
    <waterTrailer fillUnitIndex="2" fillLitersPerSecond="50" fillNode="0>4|0|0|5">
        <sounds>
            <refill template="defaultRefuelSound" linkNode="0>" />
        </sounds>
    </waterTrailer>
	<baseColorConfigurations title="Body Color" useDefaultColors="false">
		<baseColorConfiguration name="WWCFD Red" color="0.2 0 0"/>
		<baseColorConfiguration name="WWCFD Deep Red" color="0.1 0 0"/>
		<baseColorConfiguration name="WWCFD Lime" color="1 1 0"/>
		<baseColorConfiguration name="WWCFD White" color="1 1 1"/>
		<baseColorConfiguration name="WWCFD Black" color="0.0 0.0 0.0" />
		<baseColorConfiguration name="Fire Brick" color="0.4452013075351715 0.015996228903532028 0.015996307134628296"/>
		<baseColorConfiguration name="Fire Engine Red" color="0.4452013075351715 0.015996228903532028 0.015996307134628296"/>
		<baseColorConfiguration name="OD Green" color="0.067 0.086 0.012"/>
		<baseColorConfiguration name="Army Tan" color="0.698 0.651 0.529"/>
		<baseColorConfiguration name="Desert Tan" color="0.549 0.341 0.184"/>
		<baseColorConfiguration name="Navy Gray" color="0.29 0.286 0.345"/>
		<baseColorConfiguration name="Air Force Gray" color="0.729 0.69 0.663"/>
		<baseColorConfiguration name="Air Force Blue" color="0.106 0.251 0.388"/>
	    <baseColorConfiguration name="Anchor" color="0.04817185178399086 0.054480280727148056 0.07036012411117554"/>
		<baseColorConfiguration name="Ash" color="0.08865559846162796 0.07227185368537903 0.06847819685935974"/>
		<baseColorConfiguration name="Black Purple" color="0.004391442984342575 0.0012141074985265732 0.008568127639591694"/>
		<baseColorConfiguration name="Charcoal" color="0.0159962996840477 0.01444383803755045 0.015208518132567406"/>
		<baseColorConfiguration name="Dark Purple" color="0.042311426252126694 0.010960087180137634 0.0284260381013155"/>
		<baseColorConfiguration name="Ebony" color="0.0024282161612063646 0.001214107614941895 0.0006070540985092521"/>
		<baseColorConfiguration name="Fossil" color="0.18782082200050354 0.16826936602592468 0.18116426467895508"/>
		<baseColorConfiguration name="Gray" color="0.22322802245616913 0.22322796285152435 0.22322800755500793"/>
		<baseColorConfiguration name="Iron" color="0.06480327248573303 0.06662597507238388 0.07036012411117554"/>
		<baseColorConfiguration name="GMYK Gun Metal" color="0.043 0.043 0.051"/>
		<baseColorConfiguration name="Jet Black" color="0.0009105810895562172 0.0009105808567255735 0.0009105810313485563"/>
		<baseColorConfiguration name="Midnight" color="0.0012141078477725387 0.0012141079641878605 0.0018211619462817907"/>
		<baseColorConfiguration name="Mink" color="0.24620148539543152 0.2158605009317398 0.1980693638324737"/>
		<baseColorConfiguration name="Pearl River" color="0.6938720941543579 0.7230551838874817 0.7156937718391418"/>
		<baseColorConfiguration name="Shadow" color="0.0368894562125206 0.0368894524872303 0.0368894524872303"/>
		<baseColorConfiguration name="Smoke" color="0.5149177312850952 0.5088813304901123 0.479320228099823"/>
		<baseColorConfiguration name="Steel Gray" color="0.18447507917881012 0.19806931912899017 0.20863690972328186"/>
		<baseColorConfiguration name="Thunder" color="0.5088815689086914 0.47353142499923706 0.4072403907775879"/>
		<baseColorConfiguration name="Deep Sea Blue" color="0.0060488395392894745 0.034339819103479385 0.09305895864963531"/>
		<baseColorConfiguration name="Marble Blue" color="0.0930589884519577 0.15292614698410034 0.20863690972328186"/>
		<baseColorConfiguration name="Night Blue" color="0.007499039173126221 0.009134059771895409 0.08865559846162796"/>
		<material materialSlotName="GMYK_FS25_Body1"/>
    </baseColorConfigurations>
	
	<designColorConfigurations title="Accent Color" useDefaultColors="false">
		<designColorConfiguration name="Chrome" color="1 1 1"/>
		<designColorConfiguration name="Black" color="0.0 0.0 0.0" />
		<material materialSlotName="Trim_GMYK"/>
    </designColorConfigurations>
	
	<designColor2Configurations title="Wheel Color" useDefaultColors="false">
		<designColor2Configuration name="Chrome" color="1 1 1"/>
		<designColor2Configuration name="Black" color="0.0 0.0 0.0" />
		<material materialSlotName="Wheel_GMYK"/>
    </designColor2Configurations>
	
	<licensePlates>
        <licensePlate node="0>2|6|0|0" position="FRONT" preferedType="SQUARISH" placementArea="0.08 0.16 0.13 0.16"/>
        <licensePlate node="0>2|6|0|1"  position="BACK"  preferedType="SQUARISH" placementArea="0.10 0.16 0.11 0.16"/>
    </licensePlates>
	
	
	
	<winch>
        <rope node="0>2|4|3|1|1" triggerNode="0>2|4|3|1|0" maxTreeMass="12.0" maxNumTrees="4" minLength="1" maxLength="100" maxSubLength="2">
            <mainRope diameter="0.015" uvScale="3" />
            <setupRope diameter="0.015" uvScale="3" emissiveColor="2 0 0 1" />
            <attach node="0>2|4|3|1|1">
                <marker width="0.1" offset="0.005" color="2 0 0"/>
            </attach>
            <treeHook filename="$data/shared/forestry/treeHook03.xml"/>
            <objectChange node="0>2|4|3|1|2" visibilityActive="false" visibilityInactive="true" />

             <!--<animationNodes>
                <animationNode node="winchRoll" rotSpeed="-75" rotAxis="1" turnOnFadeTime="0.1" turnOffFadeTime="0.1" speedFunc="getWinchRopeSpeedFactor" speedFuncParam="1"/>
            </animationNodes> -->
        </rope>
    </winch>
	
	 <attacherJoints comboDuration="2">
      	<attacherJoint node="0>2|4|3|1|4" jointType="trailerLow"  allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7000 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5" >
            <schema position="1 0.4" rotation="0" invertX="true" />
		</attacherJoint>
		<attacherJoint node="0>2|4|3|1|5" jointType="trailer"  allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7000 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5" >
            <schema position="1 0.4" rotation="0" invertX="true" />
		</attacherJoint>			
	
    </attacherJoints>
	
	<turnOnVehicle requiresMotorTurnOn="false" turnOffOnDeactivate="false">
	  <turnedOnAnimation name="Mars" speedScale="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </turnOnVehicle>
	
	<designConfigurations title="RotoRay">
		<designConfiguration name="None" price="0">
			<objectChange node="0>2|4|0" visibilityActive="false"/><!--Plow-->
		</designConfiguration>
		<designConfiguration name="Yes" price="0">
			<objectChange node="0>2|4|0" visibilityActive="true"/><!--Plow-->
		</designConfiguration>
	</designConfigurations>
	
	<design2Configurations title="MARS">
		<design2Configuration name="None" price="0">
			<objectChange node="0>2|4|7" visibilityActive="false"/><!--Plow-->
		</design2Configuration>
		<design2Configuration name="Yes" price="0">
			<objectChange node="0>2|4|7" visibilityActive="true"/><!--Plow-->
		</design2Configuration>
	</design2Configurations>
	
	<design3Configurations title="Bumper Guides">
		<design3Configuration name="None" price="0">
			<objectChange node="0>2|4|4" visibilityActive="false"/><!--Plow-->
		</design3Configuration>
		<design3Configuration name="Yes" price="0">
			<objectChange node="0>2|4|4" visibilityActive="true"/><!--Plow-->
		</design3Configuration>
	</design3Configurations>
	
	<design5Configurations title="Telescopic Lights">
		<design5Configuration name="None" price="0">
			<objectChange node="0>2|4|6|0" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|1" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|2" visibilityActive="false"/><!--Plow-->
		</design5Configuration>
		<design5Configuration name="Right" price="0">
			<objectChange node="0>2|4|6|0" visibilityActive="true"/><!--Plow-->
			<objectChange node="0>2|4|6|1" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|2" visibilityActive="false"/><!--Plow-->
		</design5Configuration>
		<design5Configuration name="Left" price="0">
			<objectChange node="0>2|4|6|0" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|1" visibilityActive="true"/><!--Plow-->
			<objectChange node="0>2|4|6|2" visibilityActive="false"/><!--Plow-->
		</design5Configuration>
		<design5Configuration name="Rear" price="0">
			<objectChange node="0>2|4|6|0" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|1" visibilityActive="false"/><!--Plow-->
			<objectChange node="0>2|4|6|2" visibilityActive="true"/><!--Plow-->
		</design5Configuration>
		<design5Configuration name="All" price="0">
			<objectChange node="0>2|4|6|0" visibilityActive="true"/><!--Plow-->
			<objectChange node="0>2|4|6|1" visibilityActive="true"/><!--Plow-->
			<objectChange node="0>2|4|6|2" visibilityActive="true"/><!--Plow-->
		</design5Configuration>
	</design5Configurations>
	

</vehicle>
