<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Rotoray.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="13" filename="$data/shaders/glowShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="14" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="12" filename="$data/shared/white_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="GMYK-Chrome" materialId="5" diffuseColor="0.537255 0.537255 0.537255 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="GMYK_Red_Stat" materialId="6" customShaderId="13" customShaderVariation="staticLight">
      <Texture fileId="12"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="lightControl" value="0"/>
      <CustomParameter name="baseColor" value="1 0 0 1"/>
      <CustomParameter name="blinkSimple" value="0 0"/>
    </Material>
    <Material name="Red.Glass.Stat" materialId="7" alphaBlending="true" customShaderId="13" customShaderVariation="staticLight">
      <Texture fileId="14"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="lightControl" value="0"/>
      <CustomParameter name="baseColor" value="1 0 0 1"/>
      <CustomParameter name="blinkSimple" value="0 0"/>
    </Material>
    <Material name="RotorayBackPlate_Red_Stat" materialId="8" customShaderId="13" customShaderVariation="baseMap_colorScale_blink">
      <Texture fileId="12"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="lightControl" value="0"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="blinkSimple" value="0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Rotoray.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="RotorayPivot" translation="-0.019651 0.939901 7.636" shapeId="1" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="5">
      <Shape name="StaticRedRotoray" translation="0 0 0.0368577" shapeId="2" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="8" weatherPreventMask="0x0"/>
      <Shape name="RotorayLED" translation="0 0 0.045716" shapeId="3" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="6" weatherPreventMask="0x0"/>
      <Shape name="RotorayGlassStat" translation="0 0 0.0675838" shapeId="4" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="7" weatherPreventMask="0x0"/>
      <TransformGroup name="transform" nodeId="18">
        <Light name="light" translation="0.126 0.0465092 0.073" rotation="90 -0 0" nodeId="19" type="spot" color="1 0 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="60" coneAngle="80" dropOff="5">
          <Light name="light" translation="-0.26 0 0" nodeId="20" type="spot" color="1 0 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="60" coneAngle="80" dropOff="5"/>
          <Light name="light" translation="-0.120388 -0.198942 0" nodeId="21" type="spot" color="1 0 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="60" coneAngle="80" dropOff="5"/>
        </Light>
      </TransformGroup>
      <Shape name="RotorayGlassStat" translation="0 -0.00411486 0.0675838" shapeId="4" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="7" weatherPreventMask="0x0"/>
    </Shape>
  </Scene>

</i3D>
