<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<l10n>
    <texts>
		<!-- Control Groups -->
		<text name="controlGroup_towerlights" text="TOWER LIGHTS"/>
		<text name="controlGroup_cabdoors" text="CAB DOORS"/>
		<text name="controlGroup_monitor" text="MONITOR"/>
		<text name="actionIC_activate_monitor"		text="IC: Turn on Monitor"/>
        <text name="actionIC_deactivate_monitor"	text="IC: Turn off Monitor"/>
		<text name="actionIC_IC" 					text="Interactive control"/>
	</texts>
	    <elements>
        <e k="name_cutter" v="Shears"/>
        <e k="name_fireTruck" v="Fire Truck"/>
        <e k="name_nozzle" v="Attack Nozzle"/>
        <e k="name_preparationTarp" v="Preparation Tarp"/>
        <e k="name_spineboard" v="Spineboard"/>
        <e k="name_spreader" v="Spreader"/>
        <e k="name_supportMaterial" v="Support Material"/>
        <e k="name_trafficCone" v="Traffic Cone"/>
        <e k="function_fireTruck" v="A fire truck can be used to fight all types of fires and other emergencies"/>
        <e k="function_trafficCart" v="A traffic cart can be used to transport cones"/>
        <e k="function_hoseReel" v="A hose reel can be used to transport fire hoses"/>

        <e k="function_attackNozzle" v="A attack nozzle can be used to extinguish fire"/>
        <e k="function_spineboard" v="A spineboard is needed to rescue accident victims"/>
        <e k="function_supportMaterial" v="Supporting material can be secure a car wreck"/>
        <e k="function_wreckageCutter" v="The shears can be used to cut open wrecked cars"/>
        <e k="function_wreckageSpreader" v="A spreader can be used to spread open wrecked cars"/>

        <e k="input_RP_TOGGLE" v="Toggle scenario"/>
        <e k="action_startScenario" v="Start scenario"/>
        <e k="action_stopScenario" v="Stop scenario"/>

        <e k="ui_color3000" v="Fire Red"/>
        <e k="ui_color3020" v="Traffic Red"/>

        <e k="typeDesc_HLF" v="Fire Truck"/>
        <e k="typeDesc_hoseReel" v="Hose Reel"/>
        <e k="typeDesc_trafficCart" v="Traffic Cart"/>

        <e k="input_placeMarker" v="Place marker cone around object"/>
        <e k="input_extinguishFire" v="Extinguish fire"/>
        <e k="input_spreadObject" v="Spread object"/>
        <e k="input_cutObject" v="Cut object"/>
        <e k="input_rescueInObject" v="Rescue person stuck in object"/>
        <e k="input_rescue" v="Rescue"/>

        <e k="input_RP_WARNING_LIGHTS_TOGGLE" v="Toggle warning lights"/>
        <e k="input_RP_EMERGENCY_SOUNDS_TOGGLE_SIGNAL01" v="Toggle soundGroup 1 state"/>
        <e k="input_RP_EMERGENCY_SOUNDS_SWITCH_SIGNAL01" v="Switch soundGroup 1 sound"/>
        <e k="input_RP_EMERGENCY_SOUNDS_TOGGLE_SIGNAL02" v="Toggle soundGroup 2 state"/>

        <e k="info_hint_title" v="Checkpoint hint"/>
        <e k="info_hint_placeMarker" v="Place marker cone around object"/>
        <e k="info_hint_getToolFromPreparationTarp" v="Get next tool from the preparation tarp"/>
        <e k="info_hint_driveToTarget" v="Drive to the location marked on the map!"/>
        <e k="info_hint_rescue" v="Rescue the driver!"/>

        <e k="info_participate" v="Hello, we have an emergency! %s"/>

        <e k="info_scenario_carCrash_description" v="We got a reported car crash! We will mark the location for you."/>
        <e k="info_scenario_fire_bale_description" v="We got a reported bale on fire! We will mark the location for you."/>
        <e k="info_scenario_fire_trashBin_description" v="We got a reported trash bin on fire! We will mark the location for you."/>

        <e k="info_scenario_aborted" v="Aborted, missing start criteria."/>
        <e k="info_scenario_fire_complete" v="Master at work! Thanks for putting the fire out."/>
        <e k="info_scenario_carCrash_complete" v="Hero! Great rescue action."/>

        <e k="warning_rangeRestriction" v="Out of range of vehicle by %dm"/>
    </elements>
</l10n>